Game Review - Mount and Blade: Warband
Foes to conquer, battles to fight, and power to take: this world has much of these, and more, to offer those who can handle them.
Hey there, everybody--tiding over this week's consumer review with a game that's been sucking up my free time particularly severely this past little while--Mount and Blade: Warband.
Mount and Blade: Warband is a role-playing game that puts focus on action and strategy; players must fight their way from poverty to power in a merciless medieval world called Calradia. Multiple warring kingdoms pull and tug at one another, hoping to put down their rivals and eventually dominate the continent. Deciding which--or none--of these powers emerges at the top is up to the player.
The world is entirely open from the very beginning of the game; if you really want, you can start riding horseback all the way to the opposite corner of the world the second you first pull up the map. It's always wise, though, to see about performing local tasks, gathering some fresh recruits for your war party, or finding the lords of your neck of the woods to do favors for. There is no set path in any direction that the player need follow, and so each run of the game has the opportunity to be something different, depending only on your own ambitions.
Combat is a large part of the game--as the name suggests, you spend your time marching from location to location on the map leading a personal warband, full of distinctly regional troops with different skills and equipment; this is just one of the factors of replayability, with how the player character arms themselves and builds their personal skillset being another chief one. The game highlights large, pitched battles showing hundreds of characters shouting and slashing away at each other--battles which the player has great potential to change through real-time battlefield commands and taking up arms to fight themselves. The sheer number of paths that the player can choose from is a core aspect of the game, and so it naturally extends to the fighting as well.
What's left is a fantastically open-ended and ruggedly charming piece of classic role-playing gaming that means both nostalgia and contemporary fun alike for so many people. Even with a sequel that was produced just within the last couple of years (after many, many years of much hype and anticipation), I'm pressed to think that Warband will continue to stay long after many of its inferiors have since faded out.
Welp, that makes another old game review that maybe some other pasty kid out there can relate to. See you next time!
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